RareEquipped

Twin Pillars of Justice
DualMaces Level 14
5-6 Light damage
Skill rank XP
“These weapons have little to do with justice and they certainly aren't pillars, but the Crimson Rams have a taste for metaphors.”
Fighter Assassin
🗃️ Unequip1 🪙
⇧+Shift Drop item
Granted Skills
⚡DM_Base_Attack1
AttackActive Ability
DM_Base_Attack1
Attack
Deals 12% Strength Physical to nearby enemies.
⏳ Duration: 0.3s
⚡DM Basic Attack (Chain 2)
AttackActive Ability
DM Basic Attack (Chain 2)
Attack
Deals 12% Strength Physical to an enemy as a follow-up attack.
⏳ Duration: 0.22s
⚡Parry
AbilityActive Ability
Parry
Ability
Blocks incoming Attacks, reducing their damage by 50%.
Perfect blocking reduces their damage by an additional 15% and increases the damage of your next Attack by 30%.
⏱️ Cooldown: 0.5s
Stat Modifiers
+50 BlockMitigation
⚡Sentence
ComboActive Ability
Sentence
Combo
Strikes with both weapons, dealing 17% Strength + 17% Dexterity Physical to an enemy and sentencing them to die, increasing all damage you deal to them by 5%.
⏳ Duration: 0.58s
⚡Zealous Spins
AbilityActive Ability
Zealous Spins
Ability
Spins foward, dealing 8% Strength + 8% Dexterity + 9% Strength + 9% Dexterity Physical to enemies thrice on your path. If an enemy is hit, you can recast it within 3.
⏱️ Cooldown: 10s
⏳ Duration: 0.55s
⚡Iron Cyclone
AbilityActive Ability
Iron Cyclone
Ability
Charges straight ahead, dealing four times 35% Strength + 35% Dexterity Physical to enemies and stunning them for 0.55s.
⏱️ Cooldown: 10s
⏳ Duration: 0.55s
⚡Zeal
PassiveActive Ability
Zeal
Passive
Your Attacks and Weapon Skills generate a stack of Zeal, stacking up to 10 times.
At 10 stacks, your next Combo Attack consums all stacks to reset the cooldown of Zealous Spins and increase its damage by 50%.